Diablo II gave a map of the world and allowed the team to develop the world more because of it.This was the starting point for everything done since. If you read the Diablo 1 manual, you find out a lot about the world that wasn't in game.Maltheal's genocidal campaigned wrecked the world and created many power vaccuums that different groups are trying to fill.Lilith is the daughter of Mephisto, the lord of hatred. When the black soul stone was shattered by Maltheal, the essences rocketed out into reality.The basic concept is discovering the problems of every day folks, exploring, and eventually finding something evil waiting at the end.There will be religious and agnostic themes along with inspirations of what people in the middle ages imagined hell to be like.There is a Blood Bishop boss in one of the dungeons.They are trying to give a sense of claustrophobia.Wandering and thinking about what awaits in the darkness is an important mood to create.There are over 100 villages with common folk to explore and help.They want you to be able to discover the story of much more simple folk.They want to make a much more grounded story than Diablo III.They want to bring back the unique vibe that previous Diablo games had.Role-playing games are a huge inspiration for developing gross things through their "Diablo lens.".They like to add gross things based on this method. The team has looked at a lot of pop culture references such as comic books, tv shows, and look at these through a lens of Diablo.BlizzCon 2019 - Diablo IV World and Lore Panel Recap
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