![]() ![]() This lack of focus, whether intentional or not, on careful narrative threading in favor of paint bombs of set pieces results in a vague sketch of BioShock rather than a detailed reimagining. And by embracing so much, it held onto very little. Instead of carefully weaving a textured dimension to its plot and gameplay, Atomic Heart developer Mundfish cast its net wide. Yet, crucially, Atomic Heart fails to nail down what made the BioShock series - as divisive as it is - work: a keen laser-focus on a few central themes. Both feature verbose, bombastic leaders dead set on making their grandiose dreams into reality combat repertoires mix traditional weapons with in-game “magic” (instead of BioShock’s Plasmids or BioShock Infinite’s Vigors, we have Atomic Heart’s Polymers) a confused, amnesiac main character has mysterious ties to said leader, forming the narrative crux. Both games place first-person adventure mechanics in elaborate utopias gone wrong. Atomic Heart wears its BioShock influences on its sleeve.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |